About  







2025


This immersive space, with "dust books" as the core narrative thread, features embedded experimental videos. It is like a theater suspended between reality and memory. Dust serves as the continuous medium and metaphor, carrying the sense of time's granularity and becoming the concrete carrier memory, guiding the viewers to delve into the three completely different spatial domains that I have personally experienced. Ultimately, dust is actually a medium that questions the essence of human memory in the digital age. In the interweaving of matter and virtuality, it awakens people's deep reflection on memory, time, and existence.











3D Animations   Interactive Works   Installations   Creative Visual Design